Worklog

One entry per milestone. Commit messages hold the rest.

2026-08-19 - Workspace under the full gate

2026-08-19 - Containers read, images placed

2026-08-19 - Guest code executes

2026-08-19 - A translated instruction executes on a GPU

2026-08-20 - A submitted command stream runs a shader

2026-08-20 - A window, and a guest filesystem

2026-08-21 - Compatibility records

2026-08-22 - The probe bridge calls and reads

2026-08-25 - The loop turns itself

2026-08-27 - Open-toolchain payloads run

2026-08-30 - A payload serves the network and files

2026-08-31 - obSCEne runs to completion

2026-09-01 - Hardware answers matched through the oracle

2026-09-02 - The C library ported in bulk

2026-09-03 - A title's own modules load, relocate and start

2026-09-04 - The translator draws

2026-09-11 - A GPU call implemented from measurement

2026-09-14 - Shaders the hardware ran translate and draw

2026-09-15 - A captured command stream draws a frame

2026-09-16 - The executor runs a frame

2026-09-17 - Detiling and the submit handover

2026-09-19 - A hardware-drawn triangle reproduced

2026-09-21 - Retail walls move on served data

2026-09-22 - The first fully-owned guest runs

2026-09-24 - The GL clear self-test passes

2026-09-24 - Fully-owned guests draw

2026-09-24 - Titles shown and launched from the window

2026-09-24 - Frame rate measured and raised

2026-09-25 - Input captured and replayed; NVRB00001 plays

2026-09-26 - Measured answers move retail titles

2026-09-26 - A title as its own program

2026-09-28 - Every title swept from its capture

2026-10-05 - Compute dispatches bind what they trace

2026-10-08 - Retail textures sampled

2026-10-09 - Three retail titles present

2026-10-10 - The C library widens

2026-10-12 - Depth sampled, blocked threads named, gaps ranked

2026-10-15 - A performance round is a routine