D437 - The hardware memory data was already captured; the map does not start at zero

measured - 2026-09-01 (user-directed, /loop)

The remaining walls (D436) needed the memory subsystem measured against hardware - and obSCEne had already captured it. reports/hardware/console-report-klog.txt and ps5-full-run.txt carry a full 020-memory cycle from a real console:

Applied: the map default is now ReservedLow, with the floor measured. D083 and D218 recorded that the one variable never swept was "a single free region starting at zero", and predicted ReservedLow was what a guest rejecting offset zero would need. The measurement settles it: the map does not start at zero, and the floor is 0x10000 (was an arbitrary 512 MiB). PPSA02664 went FURTHER on it. The other walls held, so this is the honest baseline, not their fix.

Not applied, and why it matters: the flexible budget. 0x1b40_0000 is the probe's budget, and the flexible budget is set per process - a game reserves far more. Imposing the probe's figure took PPSA02664 backwards, because it failed maps the game makes within its own budget. This is the "a measurement stays with whatever measured it" rule with teeth: DIRECT_MEMORY_SIZE and the ReservedLow floor are system-wide and transfer; a per-process budget does not. Recorded as a reference constant, left unused, and AvailableFlexibleMemorySize keeps reading the pool until a game's budget is measured. The direct map base (0x2_0000_0000) is system-wide and does transfer - the next thing to apply, pending its own test.