D871 - A two-channel 16_16 UNORM target is drawn through R16G16_UNORM
Status: decided Date: 2026-10-14
A colour target whose CB_COLOR0_INFO names
COLOR_16_16, NUMBER_UNORM and
SWAP_STD holds two normalised 16-bit channels a texel, red
then green (XY__). It is four bytes a texel, placed by the
32-bpp layout, and drawn through R16G16_UNORM, its words
moved in and out as they are held and red and green written - as its
FLOAT twin is through R16G16_SFLOAT
(D847).
Why: COLOR_16_16 is 5 and
NUMBER_UNORM 0 (gfx103.json). Grand Theft Auto
V's eighteenth submission draws into such a target once its first
seventeen run (D866, D868-D870).