GL2 Cube
Generated by orbistoun-cli compat markdown from
compat/GLTC00001/report.toml. Do not edit by hand; re-run
it.
| Identifier | GLTC00001 |
| Title id | GLTC00001 |
| Name | GL2 Cube |
| Content version | 01.00 |
| Master version | 01.00 |
How far it gets
| Reach | presented |
| Presented by | a frame orbistoun drew from the command stream |
| Shown in the window | yes |
| Outcome | ran to the time limit |
| Distinct imports | 24 |
| Answered by an implementation | 24 |
| Calls | 38809 |
| Standing | 100% |
| Frames to the output layer | 466 |
| Measured on | 2026-10-13 |
| On hardware | unknown - nobody has attested it |
| Link plan | 1785f6a8b01771d2
(match) |
This is a run of the emulator as it stands.
Frames
Kept in the local title library, not here: this title's frames are its publisher's output. The reproduction below makes them.
Reproduce
orbistoun-cli compat reproduce GLTC00001
| Title build | 11f774655e82331923b26031cc1c6933c0dadf1f5c1bcd7e9bb33d70fff3c721 |
| Limit | 10 s |
| Frames | one kept every 30 flips; 10 shown, evenly across the run |
| Input | none - the run takes no input |
| Clock | logical (D582, D735) |