SeaShell
Generated by orbistoun-cli compat markdown from
compat/SCSH00001/report.toml. Do not edit by hand; re-run
it.
| Identifier | SCSH00001 |
| Title id | SCSH00001 |
| Name | SeaShell |
| Content version | 01.00 |
| Master version | 01.00 |
How far it gets
| Reach | presented |
| Outcome | ran to the time limit |
| Distinct imports | 40 |
| Answered by an implementation | 27 |
| Calls | 9205 |
| Standing | 100% |
| Frames to the output layer | 701 |
| Measured on | 2026-09-28 |
| On hardware | unknown - nobody has attested it |
| Link plan | 57ff1ceb38d5822b (new) |
This is a run of the emulator as it stands.
Frames
Kept in the local title library, not here: this title's frames are its publisher's output. The reproduction below makes them.
Reproduce
orbistoun-cli compat reproduce SCSH00001
| Title build | 17dbfff58f52ba45d4f6a706c6f0f7060252dae77c8660b7a91189bf0f5f3de1 |
| Limit | 20 s |
| Frames | one kept every 30 flips; 10 shown, evenly across the run |
| Input | none - the run takes no input |
| Clock | logical (D582, D735) |