Title Directories
Authoring full retail title directories with conforming metadata, icons, and keystones.
When deploying an application to run as a full-screen retail game
(BIG_APP), the console's application manager requires a
structured directory layout containing specific metadata files.
Recipe: Generate a Retail Title Directory
selfish --input build/gl-cube.elf \
--target prospero \
--format title \
--title-id GLCB00001 \
--category big-app \
--name "GL-Cube 3D Demo" \
--output build/title/GLCB00001Generated Layout
build/title/GLCB00001/
├── eboot.bin <- Signed executable container
├── sce_module/
│ └── libc.prx <- Companion runtime module
└── sce_sys/
├── param.json <- Conforming metadata (titleId, category: 0, appVersion)
├── icon0.png <- Conforming 512x512 RGB application icon
├── keystone <- Fake-signed keystone paired with generated passcode
├── nptitle.dat <- Network title identifier token
└── pfs-version.dat <- PFS filesystem version stamp
Key Metadata Fields Synthesized
param.json:titleId: Matches--title-id(e.g.GLCB00001).category:0forBIG_APP(retail full-screen foreground application).localizedParameters: Contains application name shown on console dashboard.
keystone: Cryptographic passcode binder used by the console to pair game save files.icon0.png: Standard 512×512 PNG icon displayed on the home-screen dashboard.