2. Struct-taking functions are absent from every behavioural check
sceVideoOutRegisterBuffers,
scePadReadState, the whole submission path. Each needs a
struct layout, and D008 refuses to guess one - a wrong layout corrupts
the stack and crashes nowhere near the mistake.
This is the ceiling on depth. The suite cannot check that a frame was presented or a button was read until it can build the structures those calls take.
What would close it: confirmed layouts, one at a time. Each unlocks several positive checks, which is the scarce kind (D007).