D101
- obSCEne runs on a second loader. DT_NEEDED was the whole
of what was missing
Status: hardware-adjacent - observed, on a loader, from a build that reproduces.
mkmodule now emits one DT_NEEDED per
imported library, naming it <library>.prx, and adds
that string to the table beside the bare name. Sixteen tags, sixteen
strings, 66 tags to 82. fpPS4 reads every one:
DT_NEEDED :libkernel.prx
DT_NEEDED :libScePosix.prx
DT_NEEDED :libSceLibcInternal.prx
...
and then loads its implementations, and obSCEne reports:
[TTY]:OBS|meta|1|25|146
[TTY]:OBS|display|ready|1920x1080 framebuffer
[TTY]:OBS|res|000-boot/write-returns-count|pass|||derived
[TTY]:OBS|res|000-boot/write-rejects-bad-fd|pass|0xffffffff80020016||derived
[TTY]:OBS|responsive|libSceLibcInternal|strlen|responds|0x6
Every check in 000-boot passes, the
generation probe answers, 007-responsive finds
strlen and strcmp responding, and the display
opens at 1920x1080. From a loader that produced nothing at all for the
entire life of this project.
The three faults, in the order they had to be fixed
Each was invisible behind the one before it, which is why this took four sessions of wrong answers rather than one:
-ginstead of-e- the runner never handed fpPS4 the module (D101, above). Every "fpPS4 produces no records" result before this was measuring nothing.- Three
PT_LOADsegments - the middle one was silently not mapped, so.rodatawas absent and the harness died reading its own tables (D099). - No
DT_NEEDED- the library objects existed and stayed empty, so every import resolved to a logging stub (D100).
None of them is the ELF-shape work the control experiment's header
table pointed at, and PT_INTERP - the one header from that
list that was added - fixed nothing on its own. It is kept because it
turned a silent exit into a reported fault, which is what made (2)
findable.
What is next on this loader
The run stops after 24 records, in 007-responsive/libc,
immediately after fpPS4 installs a stub for strspn - the
one function it does not implement. It does not crash; it hangs. That is
a finding about fpPS4's stub path and the exclusion list is the way past
it, exactly as with shadPS4's known crashes.