D119 - Integer/bit breadth: a second GPU surface the float census did not map, and the kernels for its first four operations

Status: derived - four kernels added (bitcount, findmsb, findlsb, bitreverse), exact references, a new census table, all gated and green. Every lane agrees with the reference bit for bit.

The intrinsic census (D117) maps the float special operations - the SFU, division and conversion surface. It does not map the integer and bit operations, which are a real and separate part of what a shader executes: population count, find-first-bit, bit reversal, and the bitfield ops. This is the first four of that surface, the ones with an exact reference and an immediate GLSL builtin: bitCount (v_bcnt), findMSB/findLSB (v_ffbh/v_ffbl) and bitfieldReverse (v_bfrev).

Three choices that matter:

Exact throughout: all four agree with the reference bit for bit on every lane, which is the point - an integer op that diverged would be a device bug, not an approximation, and now there is a check that would say so.